The Trigger is a core device that sends messages and runs events. It can be activated by another event or by player collision. Connect Triggers to other devices with Wires to quickly create action-based events!

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The Trigger By Player Collision option is set to β€œYes” by default, which means it will trigger when players collide with it in-game.

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Use a Wire to set up another device to activate when players walk over your Trigger. Perfect for traps! 😈

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Delayed Actions

Use your Trigger to simply and easily set up delayed actions. Just add the delay you want in seconds in the Trigger Delay option,

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Now, when your Trigger is triggered, there will be a delay before your connected action runs.

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Blocks

Create a Block inside your Trigger and connect it to another device to run code from any device!

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