The Trigger is a core device that sends messages and runs events. It can be activated by another event or by player collision. Connect Triggers to other devices with Wires to quickly create action-based events!
The Trigger By Player Collision
option is set to βYesβ by default, which means it will trigger when players collide with it in-game.
Use a Wire to set up another device to activate when players walk over your Trigger. Perfect for traps! π
Use your Trigger to simply and easily set up delayed actions. Just add the delay you want in seconds in the Trigger Delay
option,
Now, when your Trigger is triggered, there will be a delay before your connected action runs.
Create a Block inside your Trigger and connect it to another device to run code from any device!